UML
UML is a standard, visual modeling language that comes into play in all stages of the software development life cycle: modeling business processes, conceptualizing system functions, visualizing and documenting software artifacts, developing object-oriented software. In other words, UML is a language that allows the writing of a software system’s blueprint in a way that can be easily understood by various stakeholders, including business analysts, project managers, system and database architects, etc. This introduction, by VTC author and corporate trainer Nancy Conner, covers UML basics and goes into detail about the most common kinds of UML diagrams. To begin learning, simply click the links.
Introduction
Welcome to the UMLObject Orientation 1: Objects & Classes
Object Orientation 2: Relationships
Object Orientation 3: Polymorphism
Types of Diagrams: An Overview
The 4+1 ModelStatic & Dynamic Approaches
Use Case & Class Diagrams
Object & Package Diagrams
State & Activity Diagrams
Sequence & Communication Diagrams
Component & Deployment Diagrams
Use Case Diagrams
Use Case BasicsModeling Use Case Elements
A Use Case Diagram for an ATM
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Generalization
Putting It All Together
Class Diagrams: Basic Concepts
Classifiers: Classes & ObjectsAttributes & Operations
Stereotypes
Associations & Multiplicity
Association Classes
Aggregation & Composition
Generalization
Realization
Dependency
Constraints & Notes
Finding Classes
Advanced Class Diagrams
Abstract Classes & OperationsInterfaces
Collaborations
Templates
Object Diagrams
Objects/InstancesConnecting Objects
From Class Diagram to Object Diagram
Package Diagrams
PackagesVisibility
Relationships among Packages
Accessing & Importing Packages
Merging Packages
Use Case Packages
When to Use Package Diagrams
State Diagrams
States & TransitionsState Activities
Pseudostates: Initial & Terminate
Pseudostates: Junction & Choice
Composite States
Pseudostates: Fork & Join
Pseudostates: Entry & Exit Points
Pseudostates: Deep & Shallow History
Protocol State Machines
Activity Diagrams
Activity Diagrams: Basic SymbolsAlternative & Parallel Paths
Object Nodes
Pins
Subactivity Diagrams
Signals
Handling Exceptions
Interruptible Activity Regions
Expansion Regions
Using Swim Lanes
Sequence Diagrams
Objects, Lifelines & MessagesKinds of Messages
Create & Destroy Messages
Boundary, Entity & Control Elements
Interaction Frames
Fragments: Options
Fragments: Alternatives
Fragments: Loops
Fragments: Parallels
Sequence Diagrams & Use Cases
Communication Diagrams
Objects, Links & MessagesNested Messages
Self-Messages
Conditional Messages
Looping Messages
Parallel Messages
Sequence vs Communication Diagrams
Component Diagrams
Introducing ComponentsComponents & Interfaces
Realizations & Dependencies
Component Compartments
Black Box & White Box Views
Ports & Delegation Connectors
Component Stereotypes
Deployment Diagrams
What a Deployment Diagram ShowsNodes
Artifacts
Manifestation
Communication Paths
Deployment Specifications
Wrap up
Choosing a Modeling ToolWrap Up
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