Android Development Using C# and Visual Studio 2012
Mobile development has become increasingly important and popular. There are two platforms that own most of the current market share: Android and IOS. Microsoft has not been successful to date in the mobile market, and developers that are comfortable using Microsoft tools may feel left behind. It is possible, however, to create mobile applications for both Android and IOS using Microsoft Visual Studio and the Mono framework. This course will serve as an introduction on how to create applications for Android using Mono and C#. It will cover basic setup, UI development, options for working with data, interfacing with other Android features, like audio, camera and GPS, and publishing the application to Google Play. To begin learning today, simply click on the movie links.
Welcome
IntroductionCourse Overview
Mono in Visual Studio 2012
Hello World
Deploying to a Device
User Interface
Views and LayoutsTable Layouts
Relative Layouts
Basic User Interface Widgets
Text ViewEdit View
AutoComplete Edit
Button
Image Button
Spinner
Checkbox
Radio Buttons and Groups
Date and Time Pickers
Clocks
Images
Advanced User Interface
TabsAction Bars
Menus
Keyboards
Basic Lists
Simple List Adapters
Grids
Custom List Adapters
Expandable List Adapters
Using Expandable List Adapters
Localization
Activities / Intents and Services
Activities and IntentsActivity Life Cycle
Services
Content Providers
Broadcast Receivers
Alarms
Passing Data between Activities
Data
Options for DataCreating a SqlLite Database
CRUD Operations
Using Data in Lists
Remote Data - WCF
Remote Data - JSON
File System
File StoragePreferences
Media
Using the CameraEmbedding the Camera in an Application
Playing Audio
Recording Audio
Playing Video
Recording Video
Media Store
Using Other Applications
EmailSending an SMS
Receiving an SMS
Making a Phone Call
Monitoring the Phone
Browser
Maps
YouTube
Displaying Contacts
Editing Contacts
Download Manager
Location Services
Retrieving Current LocationGPS in the Emulator
Geocoding
Google Maps
Drawing
The CanvasDrawing Tools
Drawing a Bitmap
Drawing Shapes
Drawing Text
Responding to User Events
Surface View
Using Drawables
Handling Orientation Changes
Services
Creating a Background ServiceUsing Background Threads
Communicate with the UI from Background
Notifications
Networking
Bluetooth ActivityBluetooth Service
Checking Network Availability
WiFi Manager
Writing for Tablets
Action BarAction Bar Tabs
Fragments
Publishing
TestingVersioning the Final Build
Signing
Publishing
Conclusion
ResourcesCourse Wrap Up
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