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Sunday, 4 October 2015


Bryce 6


Bryce is a renowned 3D landscape and terrain creation application, offering users the ability to create and render stunning 3D environments. Whether you wish to model organic objects such as trees and foliage, or modern or ancient buildings, Bryce lets you do it all. Bryce's photorealistic rendering engine enables you to create realistic skies, vast oceans, distant galaxies and more. New HDRI-based lighting provides more realism to every scene. In this VTC course, author Dwayne Ferguson shows you step by step, how to get the most out of Bryce 6. Learn modeling, texturing, lighting, animation and more. Work Files are included. To get started today, simply click on one of the Bryce 6 lessons.

Introduction

Welcome to Bryce
New in Bryce 6
System Requirements

Interface

Window and Palettes
Nano Preview
Control Palette
Create Palette
Edit Palette
Display Palette
Memory Dots
Help Resources
Preset Management
Customization
Tool Tips

3D Space

Coordinates
Work in 3D Space
Place Objects

Creation Tools

New Documents
Creation Tools
Primitives
Planes
Slabs
Terrains
Trees

Edit Objects

Selection Methods
Translate and Transform
Parent Objects
Families
Hierarchies
Random Replicate

Boolean Operations

Model with Booleans

Lattice and Metaballs

Symmetrical Lattice
Custom Lattice pt. 1
Custom Lattice pt. 2
Metaballs

Terrains

Create Terrains
Terrain Editor
Paint Tools
Terrain Images
Image Based Brushes

Trees

Tree Lab Interface
Tree Settings
Foliage

Sky Creation

Sky and Fog Palette
Sky Lab pt. 1
Sky Lab pt. 2

Lights

Light Types pt. 1
Light Types pt. 2
Modify Lights
Gels

Cameras

Camera Shots
Camera Properties

Rendering

Rendering Explained
Post-production
Render Setup
Render an Image
HDRI pt. 1
HDRI pt. 2

Animation

Animation Concepts
Keyframes
Animation Controls
Preview Animation
Animate Textures
Animate Terrains
Spline Paths pt. 1
Spline Paths pt. 2
Tracking
Animate the Camera
Advanced Motion Lab

Textures and Materials

Materials Lab
Attributes pt. 1
Attributes pt. 2
Attributes pt. 3
Surface
Volume
Libraries
Pictures
Deep Texture Editor pt. 1
Deep Texture Editor pt. 2

External Applications

Create 3D Models
Export Formats
Import into Bryce
Create Textures
Apply Imported Textures

Output

Saving Movies
Export Images
Export Meshes

Project 1 - Misty Valley

Build the Mountain
Texture Mountains
Carve the Canyon
The River
Plants and Foliage pt. 1
Plants and Foliage pt. 2
Haze and Fog
Lighting
The Mist

Project 2 - 27 Offline

The Premise
Build the Mech Arm pt. 1
Build the Mech Arm pt. 2
Build the Hand pt. 1
Build the Hand pt. 2
Imported Debris
Rusted Boolean
Pose the Arm
Texture the Mech pt. 1
Texture the Mech pt. 2
Terrain and Boulders
Lighting
Atmospherics

Project 3 - Atlantis Discovered

Underwater Landscape
Buildings and Roads
Altantean Device
Submarine
Caustic Effects
Animate Textures
Rendering

Resources

Bryce Websites
Magazines

Wrap Up

Review

Credits

About the Author

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